CSM Cached Shadows missing when changing FOV

UE - Rendering - Graphics Features - Shadows - Mar 30, 2026

When changing the camera FOV with r.Shadows.CSMCaching enabled, the cached shadows don't appear to be used and shadows are missing. This occurs because the r.Shadow.RadiusThreshold can be low enoug ...

Clustered Deferred Shading relies on r.Nanite.ProjectEnabled Cvar

UE - Rendering - Graphics Features - Shadows - Feb 25, 2026

When Nanite is disabled at the project level with r.Nanite.ProjectEnabled=0, clustered deferred shading stops working. This happens because the FDeferredShadingSceneRenderer::RenderLights method doe ...

Inconsistent VSM page behavior around the Dynamic Shadow Distance range

UE - Rendering - Graphics Features - Shadows - Feb 17, 2026

When a sufficiently large object casts shadows near the Directional Light's Dynamic Shadow Distance range, the VSM pages are inconsistent in their shadowing - some will choose to shadow per-pixel, w ...

Using VSM and Distance Field Shadows on the same scene results in missing shadows

UE - Rendering - Graphics Features - Shadows - Feb 9, 2026

Nanite geometry does not cast Distance Field Shadows outside of the clipmap range for Virtual Shadow Maps. Non-Nanite geometry does cast these shadows. ...

Hard shadow edges appear when using Displacement Fade on a Nanite tessellated landscape

UE - Rendering - Graphics Features - Shadows - Feb 2, 2026

A hard shadow edge occurs when displacement fade is enabled on a Nanite landscape with tessellation. This occurs on the edge between two clipmap levels of the VSM. The artefact can be somewhat red ...

World-Space widgets don't cast whadows when using VSM

UE - Rendering - Graphics Features - Shadows - Oct 29, 2025

When using Virtual Shadow Maps (VSM), widgets placed in world space do not cast any shadows. The same widgets correctly cast shadows when the Shadow Method is set to Shadow Maps instead of VSM. ...

Stale VSM pages after HLOD transition

UE - Rendering - Graphics Features - Shadows - May 23, 2024

Virtual Shadow Maps do not invalidate pages when HLODs replace meshes. This can lead to inconsistencies between the geometry and the shadows, which can cause artifacts as pages are invalidated. ...

CSM Shadows disappearing at larger coordinates with different FOVs

UE - Rendering - Graphics Features - Shadows - Apr 5, 2024

Cascaded shadows disappear at some FOVs when far from the world origin. This behavior was not present in 5.2. Also found in CL: 32690246 in Release-5.4 ...