When using a Third Person UE4 Mannequin, Opening the Physics asset tab, and welding the collision between left foot ball, to left foot results in an Engine crash. Additional Note: Using the same ...
Vehicle movement is jittery on clients. This is most apparent when turning while driving. This was also tested in a packaged game with local multiplayer setup. Regression?: Yes This does not occur ...
Issue reported by one of our licensee on the Japanese UDN https://udn.unrealengine.com/questions/480660/view.html ...
This has changed since 4.21, AOE attacks are not being registered. Paulo S took a look and determined that this is an engine bug: Happens with any radius based attack. What I found is that any Sphe ...
When modifying the contact offset in a project it appears to have no effect. The setting that worked in a previous engine version (4.19) now collide in the same way as the default settings. ...
ComponentSweepMulti sweeps each shape of a component, however resets OutHits at the start of a new shape, losing the prior hits, only returning the hits of the last shape swept. This is a regressio ...
When using multiple simple collisions on a static mesh it appears that sweep only uses the last collision added when calculating when/if to stop. ...
When setting the Long Stiff value to 0 for wheels it appears to destroy the actor as soon as the wheel come in contact with the ground ...
Using radial force on an object that has its axes locked will force that object to move regardless of locked settings. ...
Collision does not appear to work properly on a static mesh that is set up with UseComplexCollisionAsSimple. ...