This is a related bug to this interchange fbx one [Link Removed] that is also triggered by reimporting a 5.7 mesh in 5.8 It looks like the asset import data has a property called `node_unique_id` ...
Legacy USD importer doesn't remember import options after editor restart. Issue affects both 5.7 and 5.8. The user's choice for "Kinds to Collapse" is stored as a editor preference rather than per a ...
FBX assets originally imported in 5.7 lose their "Combine Static Meshes" import setting when reimported in 5.8. In 5.8 "Combine Static Meshes" was changed from a bool to 3-way enum, and the old bool ...
Hi, I noticed an issue when exporting USD assets that contain materials using UDIM textures. When exporting USD, the “Bake Materials” option allows me to export the base textures and relink them c ...
Working with a big USDStageActor is complicated due to visibility management. We are importing "simple" environments from usd files through the USDStageActor. However, when the artist wants to hide ...
Helloo everyone!! 😄 We are experiencing an issue with importing skeletal meshes from alembic. For reference, this issue happens in vanilla engine 5.7.4, but it doesn't occur in versions 5.6.x. 1) ...
cf https://forums.unrealengine.com/t/interchange-gltf-importer-truncates-skeletal-mesh-bone-influences-to-4-per-vertex/2745391/2 Original message The UE5 Interchange GLTF importer appears to trunc ...
As described in the steps to reproduce, when exporting a selected binding somwehere in a sequence hierarchy into usd, the export yields an empty result when using 'selection only' option. The export ...
When importing custom UCX collision meshes from FBX files into Unreal Engine, certain geometry profiles fail to generate correctly if the option "One Convex Hull Per UCX" is unchecked. The engine's ...