This is a regression from 4.14.3 at CL 3251583 ...
When deleting a generated proxy mesh from the HLOD Outliner using the Delete Button while the generated proxy mesh is opened in the static mesh editor will cause the editor to crash. Workaround: U ...
Transition Screen Size doesn't seem to affect when LODActors are added to the level. This was occurring before Dev-Framework's merge into Main at CL 3198987. ...
Crash occurs when attempting to Generate Proxy Meshes with Transition Screen Size set to 1. ...
Crash occurs when the user attempts to build HLOD after replacing the static meshes in the level with another set of static meshes. Couldn't reproduce this with just any mesh replacing the meshes. ...
A small seam is created when merging an actor with overlapping UVS ...
When merging an object with multiple colours to other actors a small portion of the colours are lost. Note this only occurs when merging to multiple actors and only seems to happen for the diffuse. ...
REGRESSION: Yes, I could not reproduce in 4.14. LOD Actors are not rendering correctly. All the textures are black, and don't appear to be using the materials on the meshes in the cluster. ...
There are instances where HLODs will either generate a lightmap but not assign it to the correct Lightmap Coordinate index from the target lightmap setting in the HLOD outliner or the Lightmap will ...
Meshes with no UV Coordinates will break the UVs of other meshes contained in the same HLOD if they share a material this only occurs depending on the specific order ...