The licensee shared information that a Null check on the following Actor can be used as a workaround. static TArray<UActorComponent*> GatherHLODRelevantComponents(const TArray<AActor*>& InSourceAct ...
Does not reproduce in //UE5/Main CL 20075312 HLOD dialog is reporting a fatal error while trying to build HLODs in a level with a particular blueprint the user created. HLODs build with out the blu ...
This is a race condition, did not crash with -onethread. Attached the collected threaded callstacks, although they look misaligned. Licensee has provided a suggested fix. ...
Crash on Build All Levels after a HLOD warning. EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000f0 ...
The script performs P4 commands even if -NoP4 was specified. It should properly handle -NoP4 by checking for if (CommandUtils.P4Enabled) ...
When adding multiple Hierarchical Instanced Static Meshes on a loop and packaging the project in Shipping configuration the application crashes due to LowLevelFatalError [Link Removed] [Line: 1431] ...