Merge Actor crash when specifying Use specific LOD Level, and the actor has a collision component ...
When using the Size Map to view the memory consumption of a generated HLOD actor, it reports it as missing. This could serve to be problematic when using a large number of HLOD actors to optimize t ...
Texture sizes incorrect and always output 1k resolution textures when creating HLOD proxy meshes and using the per property manual override for texture sizes. I have attached a screenshot which exh ...
Unlit materials do not get merged correctly on merge materials by HLOD generation. They turn black. ...
Merge an actor that contains Instanced Static Mesh components will reset to 0,0,0. The Instanced Static Mesh components must be set using the Add Instance node through the Construction Script for th ...
The merge actor tool no longer saves additional UVs used for the merged mesh. This was not the case in 4.13, but in 4.14 and later this information is no longer present. Also worth noting is that i ...
This is a regression from 4.14.3 at CL 3251583 ...
When deleting a generated proxy mesh from the HLOD Outliner using the Delete Button while the generated proxy mesh is opened in the static mesh editor will cause the editor to crash. Workaround: U ...