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We don't call OnRep_Controller after it's set to null in AController::OnRep_Pawn, so overridden implementations won't get called. While it's a little weird to call OnReps explicitly on the client o ...
It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances. virtual bool GetCustomDrawingCoordinate ...
Niagara mesh particles will not face the camera when using camera position as the facing mode. The particles seem to face the direction the would if their position was at the origin. ...
Crash always occurs when executing Visualize Texture Command with Texture id. Looks like GVisualizeTexture.Mode doesn't affect correctly. Workaround: VisualizeTexturePresent.cpp FVisualizeText ...
Expectations: The samples should only surround the lightmass importance volumes. Imagine if we build a 8K*8K map with lightmap importance volume at the corners of the map, even using stream levels ...
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A licensee wants to enforce YFov constraint for a game project by setting AspectRatioAxisConstraint=AspectRatio_MaintainYFOV in the config. However during playing the sequence, the value of AspectR ...
There is a mismatch of collision and geometry of WidgetComponent. This doesn't occur in 4.21. It can only be seen in 4.22. [Workaround] Change following code in UWidgetComponent::UpdateBodySetu ...
User reported that Soft Object Pointers may not fire RepNotifies properly. This is likely also the case with Weak Object Pointers (and other similar wrappers). The main problem is that these all ge ...