Input consumed by a widget's action binding can be skipped if using key modifiers

UE - Gameplay - Input - Oct 29, 2021

The following code in UPlayerInput::GetChordsForKeyMapping is at fault for this:  !(KeyMapping.bAlt || KeyMapping.bCtrl || KeyMapping.bShift || KeyMapping.bCmd || ActionBinding.KeyEvent == EInputEv ...

Static mesh components spawned in the UCS along a spline require lighting to be rebuilt after a map reload.

UE - Framework - Components - Jun 17, 2021

Seems to be somehow related to components being instanced in the Construction Script according to a spline. The transforms are slightly off by more than 1.e-2f. They are reconstructed on load with a ...

Each adding a static mesh not containing any collision data keeps increasing PhysX memory

UE - Runtime - Character - Apr 19, 2021

If the static mesh has UseSimpleCollisionAsComplex and does not have any SimpleCollision shapes, The physics actor will be destroyed immediately in FInitBodiesHelperBase::CreateShapesAndActors, but ...

An array of structures variable has its values reset when the structure is modified without recompiling the blueprint

UE - Framework - Blueprint Compiler - Apr 2, 2021

An array of a structure that has been modified without the array's blueprint being complied results in the values of the array element being reset. Compiling each blueprint that has the array of str ...

RVT Material Preview incorrect in Landscape paint target layers

UE - Graphics Tools - Terrain - Landscape - Nov 5, 2020

Shader Complexity not working correctly on Deferred Decals

UE - Rendering - Features - Sep 3, 2020

If you place a deferred decal in the world and then set the view mode of the viewport to "Shader Complexity", the decal doesn't affect the complexity value. ...

Merged actors cannnot cast shadows when source actors Cast Shadows is disabled

UE - Engine Scaling - Streaming - Merge Actor - Aug 19, 2020

Merging actors with cast shadows disabled causes the merged actor to be unable to cast shadows at all. Toggling the Cast Shadows option does not resolve the issue. This is seen in //UE4/Release-4.2 ...

User defined struct variables with spaces do not import properly in cooked builds

UE - Framework - Blueprint - Aug 11, 2020

DataTables exported to JSON in editor (UDataTable::WriteTableAsJSON, accessible by right clicking a data table and picking export to json) that contain variables with spaces or other outlawed charac ...

Core Class Redirect doesn't work when converting from a C++ class to a BP

UE - Core - Systems - Jul 16, 2020

The Export map will properly be updated but the creation of the import will fail with SourceIndex == INDEX_NONE From MarcA:  I'm guessing the import source index is always none for native classe ...