Licensee reported crash when playing HLS video with ElectraPlayer on iOS16. According to their research, we can avoid the fix by doing the following: Delete check() in the corresponding line Engine ...
This is a regression. Tested in //UE5/Release-5.0 CL20979098 Data validation fails after renaming a Blueprint Actor while the Game Features Plugin is enabled. ...
Regression: Tested in UE5/Release-5.0, this issue does not occur so it is a regression There is a work around to get it to reference Linked Anim Layer. If the Animation Layer Interface has two Anim ...
Regression: Tested in UE5/Release-5.0, no crash occurs so this is a regression No crash occurs in 5.0, but the rect light's light does not change based on the Source Texture. Rect lights function a ...
Regression: Tested this issue in Release-5.0, this issue did not occur so regression is yes There are chances that the menu will disappear as if functioning properly, but it locks out all control f ...
We've noticed that when we use the merge actors batch option, the partitioned world will get dirtied after the operation. This occurs in FMeshMergeUtilities::MergeComponentsToInstances: if(bAct ...
Regression: Issue occurs in //UE5/Release-5.0 This issue occurs with any Groom Asset created from a Blueprint. Other components work properly with the Forced LOD settings, as only the Groom does no ...
(Enduring Games) Please see UDN - Case includes project and potential fix from customer. Need to verify that it does not affect other parts of the volumetric composition. bHasValidSamples is the sam ...
Occurs 3/3 times. Working around this includes closing the menu and reopening it to reset the button(s). The expected behavior is that the user should be able to select Reset Orientation repeatedly ...
There was no problem in UE4. It can be fixed on UE5 by the following workaround.console command 'r.Editor.Viewport.MaxRenderingResolution' set 'Realtime off' on viewport ...