EDIT: Date: 1/21/2015 Adding the [Link Removed] Duplicating a map in the Content Browser crashes the editor. It does not matter if the map being duplicated is the currently open map or not. EDIT ...
Crash Reporter information added for 4.7.2 - 4.7.6 Also Reproduced in Main Promotable-CL-2527312 Crashes from current engine seem to be predominately from Open World Content Assets. including Rep ...
Licensees have reported crashes being triggered while the engine is resolving debug markers for an Nvidia Aftermath dump. This makes it difficult to properly investigate crashes ...
Crashes from 4.14.2 Binary are not populating in Crash Reporter website - [Link Removed] This is not the case in P4 builds. This is a regression from 4.14.1 ...
When retargeting user's mesh from one custom skeletal mesh to another custom skeletal mesh the editor crashes. ...
Update 4/6/2016 This appears to occur with other Set by ref nodes as well. Tested and received crash with Integer as well. ======================================================================== ...
Update (5/4/15): New repro steps using Main (//depot/UE4/Promotable-CL-2535351): 1. Create a new Blueprint project 2. Create 3 new Levels: MainMenu, Lobby, and Level 3. Create 3 new GameModes: Main ...
The licensee has reported, and I was able to reproduce, that specifically in package builds targeting Development configuration, trying to toggle the SmartLinkEnabled state of a NavLinkProxy will cr ...
REOPENED NOTES: Crash Reporter: [Link Removed] Test Project: [Link Removed] Open project and press Play: Editor will crash. User reports this being due to sequential animations not being the sam ...
A hard crash can happen when applying auto convex collision to a complex mesh that is below a certain build scale or screen size. The meshes that cause this have higher poly counts and increasing th ...