RAM usage continually increases when debugger is active https://answers.unrealengine.com/questions/784443/ue-4191-memory-leak-while-using-blueprint-debugger.html ...
No user comments in crash group 313 void Facet::silhouette(const Ps::aos::Vec3VArg w, const Ps::aos::Vec3V* PX_RESTRICT aBuf, const Ps::aos::Vec3V* PX_RESTRICT bBuf, EdgeBuffer& edgeBuffer, ...
FCustomThunkTemplates::Array_Get() fails to properly initialize a default item when the index is invalid: Item = U{}; That will leave the item uninitialized (e.g. UDS types). Should be using the ...
No user comments in crash group 7643 void UEngine::AddOnScreenDebugMessage(int32 Key, float TimeToDisplay, FColor DisplayColor, const FString& DebugMessage, bool bNewerOnTop, const FVector2D ...
When using a struct as a type for TArray and first element of the array has first member variable of the struct set to default, it is not exported to *.csv ...
Comment for user in crash group:Just add automotive project to my account, add it as 4.18, and each time trying to laod it, it crashes... 174 if (GWarn) 175 { 176 GMallo ...
No user comments in crash group ...
There is an issue occurring when creating brushes with the pen tool at grid size 5 where verticles or the brush shape itself seems to be doubled. This issue also occurs if the grid size is 1, though ...
Using incorrect formatting in FText does not cause compilation errors in EnsureMsgf as it does in other functions such as UE_LOG. This causes crashes to sneak through such as a crash on ensure when ...
There is an issue occurring where Split screen causes rendering issues with light shafts. This issue does not occur if you use the command " r.lightshaftquality 0" The issue no longer occurs. This i ...