The editor crashes when calling an over ridden On Key down function in a widget in order to capture the mouse with the return value of the function. ...
When using the camera actor and modifying the rotation values, the values made in the print string do not seem to match the actual values of the camera's rotation. The values appear to be close, but ...
Calling SetNavigationRule at runtime does not update the widget navigation of the selected widget. Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...
Hit handled ensure when dragging the slider in Morph Target PreviewLogOutputDevice: Error: Ensure condition failed: DynamicData->MorphTargetWeights.Num() == LODModel.MorphTargetVertexInfoBuffers.Get ...
When a variable of a struct is added to a blueprint, the reset to defaults arrow does not appear when the variable values and struct defaults differ. Note: A child of (or placed instance of) the bl ...
Material appears darker when applied to the screen via HUD blueprint as apposed to a widget blueprint ...
Translucent meshes and particles behind an actor who's surface material uses SceneColor node are not rendered properly. Changing the view angle of the camera causes the translucent meshes to "pop" ...
When declaring a variable to be private, any instances of that variable being changed in child blueprints (before hand) will remain as they were before the variable was declared as private. However, ...
Licensees have reported a missing marketing icon when uploading to the app store. ...
When a large quantity (about 50 in this case) are imported simultaneously, and the Import Uniform Scale is changed to any other number besides 1, random meshes differ in size. This happens regardles ...