FPlatformMisc::RequestExit freezes app in IOS

UE - Platform - Apple - Jul 12, 2022

See the UDN question (duplicated below). I think we need to better manage the lifetime of the event we use for synchronization here. We are experiencing an issue where when FPlatformMisc::Request ...

GetMouseX returns stuttering value if ShowMouseCursor is enabled

UE - Gameplay - Input - May 11, 2022

Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values.  ...

PakFiles: Unmounting PakFile while requests are still in progress causes assertion failure in UnMount

UE - Core - Systems - Mar 31, 2022

[Link Removed] Licensee is using the chunk downloader. On Shutdown method of their GameInstance, they call FChunkDownloader->Finalize. When they quit the game (Alt+F4) during a chunck download an a ...

Asset localization does not work properly for Paper2D related assets such as Flipbook

UE - Core - Systems - Mar 18, 2022

This issue is resolved by changing Paper2D's LoadingPhase to PostConfigInit, but this is a workaround. We suggest a better long term fix via AssetRegistry changes (see comments). In the default la ...

Specific Blend Mode of Material on UMG render incorrectly when HDR is enabled

UE - Rendering - Graphics Features - Jan 27, 2022

This issue occurs with the Additive and Alpha Holdout settings. ...

1 frame flickering when creating UMG using Textblock, ScaleBox and Overlay

UE - AI Workflows - UI Systems - Slate - Dec 15, 2021

As a report of a similar issue, changing the text to right-aligned causes a similar issue. This issue seems to have been occur by a change in CL7540157. It also seems to be improved by adding the p ...

RVT output from Landscape Height gets incorrect mip cache loaded

UE - Rendering - Architecture - Oct 13, 2021

I test it for more information for your reference:It happens only when a Landscape *Height *was output to the RVT, other Landscape's maps like BaseColor are all fine, as well as Height output from o ...

USD - Groom bound to GeometryCache is unstable

UE - Editor - Content Pipeline - USD - Aug 10, 2021

This issue seems to occur only in 4.27 with DX12. Did not repro in 4.27 with -dx11, nor in UE5 DX11/DX12. ...

bUseAsOccluder not taking effect when prepass is disabled

UE - Rendering - Architecture - May 25, 2021

See the licensee discussion for details discussed with [Link Removed] ...