The motion controller component doesn't track motion controllers correctly. This worked in 4.23. If you create a VR template project and follow the repro steps this issue doesn't occur. This was t ...
In Action Rpg sample, creating a new Blueprint of type GameplayCueNotifyActor or GameplayCueNotifyStatic, results in an Engine crash. The call stack leads to a PrintF Slate warning message that woul ...
Trackpad Values return 0 Additionally: I also observed that the Go's trigger is registering as Trigger MotionController (R) Facebutton 1 and that previously there were MotionController (R) Thumb ...
UAIPerceptionSystem::Tick() is not called after level reloading. When Debugging, UAIPerceptionSystem::CurrentTime is always 0, and UAIPerceptionSystem::SourcesToRegister always contains sources to ...
Comparing static mesh cube, plane, and a paper2d sprite with a lit material it appears that we've changed how we calculate the vertex normals for paper 2d sprites, see below: [Image Removed] ...
AR project crash with Automatic Environment Capture Probe Type. ...
Generated from CrashReporter ...
The following code causes this behavior.// NiagaraSystem.cpp for (FNiagaraEmitterHandle& EmitterHandle : EmitterHandles) { EmitterHandle.ConditionalPostLoad(NiagaraVer); if (!EmitterHandl ...
This is a common crash that has occurred in 4.17.1 and 4.17.2, there are no immediate records of it occurring previously. Users have not provided any descriptions of their actions when the crash oc ...