If a skeletal mesh component is has SetTickableWhenPaused set to true then the editor will crash when the game is paused. This happens when set in blueprint or code. ...
Creating a landscape grass type and then pressing the + to add an element crashes the editor. Frequency: 2/2 Crashreporter: not currently available ...
The attached project will crash whenever attempting to load the default map which is parented to a custom level script made by the user. Note: This issue doesn't occur for all maps in the project. ...
If a parent blueprint is compiled and then play in editor is utilized. The child blueprint will lose categories in it's my detail's pane until recompiled. Note: Licensee reports that variables res ...
When using the shortcut Ctrl+W to duplicate a static mesh within a blueprint. The static mesh that is made will not show the assigned static mesh and cannot be moved (even after compiling). May be ...
Reported in this threadhttps://forums.unrealengine.com/showthread.php?78320-4-9-Horrible-DFAO-artifacts This looks to be a machine specific issue. I'd like to get some testing on different video c ...
A user adds 3 .h files though Visual studio where the first contains a struct, the 2nd includes the 1st, the 3rd includes the 2nd and tries to make a variable of the struct declared in the 1st. The ...
After importing a Static Mesh, if you alter any build settings and apply changes, on the next opening of the Project you will not be able to reimport the asset changed. You will have to retarget th ...
Physics Constraint doesn't hold if one Component is used for constraint User Description: Hello, I recently updated the project from 4.7.6 to 4.8.2 and the physics constraint don't seem to work an ...
Crash Report: [Link Removed] Multiple Mac users reporting crash at 35% Start up *See crash reporter Bugg 60426 ...