Sequencer Crash when Hovering over Binding Properties on a Component with Spaces in its Name

UE - Anim - Sequencer - Nov 7, 2025

Crash when binding to new components that have spaces in their name and you attempt to access their bindings. ...

[PCG] Undoing the deletion of a pcg actor removes the Instance Category from the pcg component, specifically no graph parameter can be seen.

UE - World Creation - Procedural Tools - PCG Component - Oct 31, 2025

Context: PCGComponents on actors contains a category "Instance" that allows the user to connect a PCG Graph of their choosing to the PCGComponent which allows the Procedural Node Graph to sample the ...

[AI] Bad entries in NavigationRepository for Box collision with bCanEverAffectNavigation set to false

UE - AI - Navigation - Oct 26, 2025

Some components continue to dirty the navigation state even if bCanEverAffectNavigation is unchecked. Behavior appears very similar to an existing bug, [Link Removed] ([Link Removed]), which invol ...

SetGamePause does not affect Sequencer pause if using audio clock as source

UE - Audio - Sequencer - Oct 24, 2025

We’ve run into some unexpected behavior when combining SetGamePause(true) with Level Sequences. When calling SetGamePause(true) while a Level Sequence is playing, the visuals pause correctly, b ...

“None” option removed from “Preview Game Language” in Editor Preferences since UE 5.6

UE - Editor - UI Systems - Oct 24, 2025

In Unreal Engine 5.5 and earlier, users could select “None” as the Preview Game Language in the Editor Preferences. Starting from UE 5.6, this “None” option is no longer available. Based on source ...

Swarm Agent Binaries Missing in Launcher 5.7 Preview

UE - Foundation - Build - Rocket (Installed Engine) - Oct 23, 2025

The Swarm binaries are missing from Engine\Binaries\DotNET in the 5.7 Preview launcher version of the engine. This causes any lighting build or precomputed static visibility builds to fails due to t ...

Video length indicator no longer works

TM - Tools - Oct 21, 2025

Reported in SF [Link Removed] In videos containing multiple parts, the cumulative time indicator that shows the full length of the video no longer works correctly and will incorrectly display a len ...

Cloth Asset - Crash when importing morph targets into clothing

UE - Simulation - Visual - Oct 20, 2025

The sim morph import has been broken after a change to make it work for cooked assets. Ticking the Import Sim Morph Targets checkbox crashes as soon as a skeletal mesh with morph target is specifie ...

In the GameUserSettings class, Landscape quality is not taken into account by GetOverallScalabilityLevel, but is changed by SetOverallScalabilityLevel.

UE - Gameplay - Oct 17, 2025

Context: GameUserSettings stores user settings for a game, for example graphics and sound settings. The Scalability settings provide a way for to adjust the quality of various features in order to m ...