A custom plugin enabled in a project in 4.13 is disabled when a copy of the project is opened in 4.14

UE - Foundation - Cpp Tools - Plugin System - Nov 22, 2016

If a project created in 4.13 that contains one or more custom plugins is upgraded to 4.14, the custom plugins are disabled. ...

Enabling OSVR Plugin gives windows error message when opening the project

UE - Platform - XR - Feb 16, 2017

I was looking through our plugins, and found after I had enabled a few I was getting this message when the editor about 70% through initializing. Working my way backwards, identified it was the OS ...

Adding a Structure BP parameter with a Enum BP as a member to a Niagara Module Script crashes the engine

UE - Niagara - Apr 6, 2022

Adding a parameter of type structure bp which references an enum as a value to a module script crashes the engine. This issue is also occurring in 4.27. ...

Crash opening Soul City in 4.19

UE - LD & Modeling - Terrain - Landscape - Mar 15, 2018

This does not reproduce in 4.18.2 I spoke with Tim G. from the tools team and we tried a few things. 1stOpened LV_Soul_Slum in 4.18Exported the landscape height mapOpened a level in 4.19 and impor ...

ARCore plugin missing 'tools' components

UE - Platform - XR - Jul 28, 2018

https://forums.unrealengine.com/development-discussion/vr-ar-development/1494917-ue-4-20p4-arcore-image-database-cannot-build/page2 Bo Pang from Google writes: "I think there are two issues here: 1 ...

Unable to Launch On - Plugin SlateRemote failed to load

UE - Platform - Console - UnrealFrontend - Nov 9, 2016

Workaround: Delete the StagedBuilds folder within [Project] \ Saved User is not able to LaunchOn on multiple platforms. They receive a message saying Plugin 'SlateRemote' failed to load. The plug ...

ForLoop used inside BP Function Library always returns 0 index when used in a Construction Script

UE - Gameplay - Sep 18, 2018

Using a For Loop inside of a Blueprint Function or Function Library will always return index 0 when used in the Construction Script. This was reported and tested in 4.19.2 (CL-4033788). This was r ...

Updating C++ projects with Marketplace plugins in 4.25.2 fails to build project

UE - Foundation - Cpp Tools - Plugin System - Jul 24, 2020

Projects created in previous engine versions fail to build in 4.25.2Running D:/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/Unreal Projects/MyProject4 ...

Adding an Object to a Plugin using the C++ Class Wizard results in a compilation error.

UE - Foundation - Core - Jan 10, 2019

Adding an Object class to a plugin's module using the C++ Class Wizard results in a compilation error due to attempts to edit the new class' generated.h file during the initial compilation attempt. ...

Packaging a plugin for iOS fails when using remote build from a Windows PC

UE - Platform - Mobile - May 31, 2017

Packaging a plugin for iOS fails when using remote build from a Windows PC. This may be related to [Link Removed]. ...