FCustomPrimitiveDataCustomization::SetVectorColor is closing the colorpicker and only updating the first channel

UE - Graphics Features - Aug 23, 2023

When it updates the red channel, the Simple Construction Script (SCS) gets re-run (via AActor::RerunConstructionScripts) on the Blueprint Actor instance generating new instances of all its component ...

Texture Color in UMG reverts to default value after Sequence is over

UE - Anim - Sequencer - May 30, 2017

After the timeline exceeds the sequence, the Material on the image reverts to default Red. This does not happen to the color on the font however. This does Not happen in Main and in 4.16.1 therefo ...

SceneTexture:WorldNormal causes decal to ignore Emissive Color

UE - Rendering Architecture - Materials - Mar 11, 2022

SceneTexture:WorldNormal causes decal to ignore Emissive Color.  ...

TSR does not converge while using the color grading widget

UE - Editor - Applied Usability - Jun 17, 2025

TSR (and TAA) does not converge when interacting with the color grading widget, but while keeping the mouse still. This makes it real-time previews more difficult. The expected behavior would be tha ...

High Res Screenshot Tool Scene Color rendering washed out as EXR

UE - Graphics Features - Dec 8, 2015

When rendering out the Buffer Visualization Targets with the HDR setting on, the resulting Scene Color EXR is rendering significantly washed out compared to the Buffer Viz. in the Editor and if comp ...

Ensure thrown when applying a Linear Color User Exposed Variable in a Niagara Emitter

UE - Niagara - May 20, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896. Ensure thrown when applying a Linear Color User Exposed Variable in a Niagara Emitter. ...

Niagara Preview viewport is unaffected by Preview Scene Setting Environment Color

UE - Niagara - May 14, 2020

Preview Scene Setting Environment Color only shows as black in Niagara editor viewports This issue does not reproduce in the Material, Static Mesh, Skeletal Mesh, Anim BP, or Control Rig Editors. ...

Callstack tab color scheme different when docked and undocked

UE - Gameplay - Blueprint - Nov 20, 2017

The color scheme of the Callstack tab changes when it is docked. ...

Property Coloration isn't supported for Nanite

UE - Graphics Features - Nanite - Sep 11, 2023

Property Coloration View Mode is not supported by Nanite. (Left cube is Nanite and isn't affected by the Property Coloration view mode) [Image Removed] ...

Invalid Subsurface Scattering Color when using Per Pixel Shading Model and non-default material layers

UE - Graphics Features - Sep 27, 2022

It appears as though when adding material layers to a material instance that uses the FromExpression shading model, the subsurface color ends up white. If you add a DebugFloat3Values and output it t ...