When changing levels in VR preview it appears to freeze for 30 seconds. This does not happen the first time VR preview is used during the editor session. However, after using VR preview once and cha ...
It's 100% reproducable ...
Region screenshots taken in runtime do not seem to work while they do work when taken in editor. ...
Selecting negative values for window resolutions leads to a crash. ...
If an Actor destroys another Actor when the game is first starting, then End Play does not get called on the destroyed Actor. In the attached project, there is an Actor Blueprint in the level that s ...
Shaders fail to compile with a series of cube map errors (subset below): LogShaderCompilers: Warning: 17 Shader compiler errors compiling global shaders for platform SF_METAL_MRT: LogShaderComp ...
Widget references remain even after the referenced widgets have been deleted. This happens if the widget was replaced with another user created widget. ...
There is an issue occurring where meshes from 3ds Max which have custom pivots from a datasmith import do not reappear in the level after deleting them and then undoing the delete action. The mesh d ...
UE_CVLOG_BOX, UE_CVLOG_OBOX, and UE_CVLOG_CONE have problems with their definitions. UE_CVLOG_OBOX calls UE_VLOG_BOX instead of UE_VLOG_OBOX All 3 of these macros also call their respective macro ...
No user comments in crash group 500 void FD3D11DynamicRHI::RHISetShaderResourceViewParameter(FVertexShaderRHIParamRef VertexShaderRHI,uint32 TextureIndex,FShaderResourceViewRHIParamRef SRVRHI ...