User widget object is invalid when called in a widget component on BeginPlay

UE - Editor - UI Systems - Jun 25, 2019

User widget object is returning invalid inside of a widget component ...

Crash when a nested widget is set to "Force Slow Construction Path"

UE - Editor - UI Systems - May 25, 2018

Does not occur if the root widget also disables the fast path. As a result, the current workaround is to ensure that the fast construction path is also disabled on the parent widget by making sure ...

Crash when setting a named slot widget's name to be the same as another named slot widget

UE - Editor - UI Systems - May 16, 2017

Crash when setting a named slot widget's name to be the same as another named slot widget ...

Auto Key in UMG does not detect changes made with the mouse

UE - Editor - UI Systems - Feb 11, 2015

When creating animations in UMG the auto key feature does not pick up on, make changes and set key frames when does things such as moving the widget, scaling the widget, ect. ...

Navigation becomes incorrect after flipping a widget via scaling (-1)

UE - Editor - UI Systems - Dec 22, 2015

If the user flips a widget using the scaling feature in umg (scaling the widget by -1) this will cause the navigation for the widget to becomes incorrect. ...

Modifying a User created widget with an explicit navigation will cause the navigation to revert to it's default settings

UE - Gameplay - Blueprint - Jun 30, 2015

EDIT: Initial investigation done, check comments. If the user creates a widget and then places that widget inside of another widget via the User created section and then sets up a navigation using ...

Replacing non-sequence asset on asset player produces false "Cannot replace" message

OLD - Anim - Nov 29, 2016

When attempting to replace a non-sequence asset on a player node (such as blend space or aim offset), the user will see a "Cannot replace with a sequence player" message, even though they are able t ...

Float values do not show up on the curve editor when animating widgets

UE - Anim - Sequencer - Sep 23, 2015

If the user has a float value that is exposed on a widget and that widget is added to another widget (via the user created) section, the the float value will not show up on the curve editor of any a ...

Text moves slightly in UMG when zooming in and out in the designer tab

UE - Editor - UI Systems - Jul 20, 2015

Text block appears to move slightly when zooming in and out of the designer tab in UMG. The right side of the text's position is not consistent when compared to other widgets (such as the image widg ...

UMG/Widgets from Engine Content showing up when "show engine content" disabled

UE - Editor - UI Systems - Aug 1, 2016

Currently the engine has 30+ Assets between sequencer, VREditor (tutorial), and VREditor actual UI. This should probably be hidden unless the user is wanting to use the assets. ...