When using an IES profile with a static light, the lightmap that gets baked will lose all detail of the IES profile. Example project attached. This doesn't occur in 4.19 CL# 4033788 Found in 4.20 ...
When Sync Markers are added to other animations, the Get Time to Closest Marker node stops returning any information. ...
If Unreal Frontend has been built in the Development Editor configuration, attempting to open a ue4stats file in the Profiler tab results in the Unreal Frontend crashing. The crash does not occur if ...
The magic leap crashes on preview ...
Attempting to build the full UE4 solution for the Test configuration fails in 4.21. Most projects will build successfully, but a few will fail with various errors. Most of the errors appear to be re ...
Volumectric Fog causes Actors to render differently in each eye when instanced stereo in enabled. The left eye appears to render the scene correctly while the right appears to render the actors in t ...
DrawDebugString does not render at set location in VR Other debug helpers rendering as expected Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp DrawDebugString looks to be the only fu ...
Starting a hot reload by clicking the Compile button in the Editor fails after adding a Static Mesh Component to an Actor code class. This only occurs in the binary version of the Engine, and only i ...
Rendering freezes on Oculus mobile with World Composition. ...
The GetAssetRegistry blueprint node only produces the asset data for the Material class and its subclasses. It completely ignores the asset data for Actor, derived Actor class Blueprints, and the su ...