Show Planar Limit Does Not Show Constraints

OLD - Anim - Apr 25, 2018

Show Planar Limit does not display the constraints in the viewport of the animation Blueprint Constraints are visible in 4.18.3 ...

Vive: Trigger haptic has a low chance to not play

UE - Platform - XR - Feb 17, 2018

Occasionally the haptics will not response to a trigger pull on the vive wands. It's about 2/15 will skip response. ...

OSVR crashes UE4 on exit of -game -vr

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Sometimes (3/5), when exiting -game -vr with the OSVR running, UE4 will crash. ...

Code based interfaces do not appear in Interface selection dropdown

UE - Gameplay - Blueprint - May 4, 2017

When adding an interface to a blueprint, only blueprint created interfaces are available. Engine / custom interfaces written in code are not listed. Regression: Yes - custom interfaces are present ...

Inline edit conditions don't support undo

Tools - Jul 3, 2018

The Editor does not support undo after making changes Inline edit properties. Working in 4.18.3 Broken in 4.19.2 Tested in 4.18.3(3832480), 4.19.2(CL - 4033788), 4.20(CL - 4181430) , 4.21(C ...

Preview Scene - Lighting angle changes between Profiles

UE - Graphics Features - Aug 25, 2020

When previewing an object, the lighting angles change between profiles; the lighting position at '0' will also change when the Lighting Rig Rotation is set to another value, then back to 0 again.  ...

Landscape Spline collision displays incorrectly

UE - LD & Modeling - Terrain - Landscape - Aug 27, 2020

Landscape splines are displaying their collision incorrectly. The collision is projected off the spline however this issue is purely visual. The collision itself still works as expected. This was t ...

Unable to bind Float variables to certain properties in Widget elements

UE - Gameplay - Blueprint - Apr 7, 2022

Unable to bind float variables to certain properties in Widget elements. You are able to bind Structure floats if needed as a workaround. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#183 ...

Vector addition wildcard does not cast from integer to float (double-precision) when split apart vector pin is utilized

UE - Gameplay - Blueprint - May 13, 2022

Vector addition wildcard does not cast from integer to float (double-precision) when split apart vector pin is utilized. You can also utilize a Vector2D to get the same results. Repro Rate: 3/3 Te ...

Geometry Collection component in BP always visible

UE - Simulation - Physics - Destruction - Dec 1, 2022

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. It's only through the Details panel that this happens; Geometry Collection visibility can ...