A crash occurs when trying to use the Mesh Reduction tool for the ScotsPine_01 static mesh from the Open World Demo collection. The assets from this project are usually very processor heavy due to ...
This is a somewhat common crash that has affected multiple users in 4.17. User Descriptionstried to compile a blueprint after changing blueprint interface function definitions. Source Code 121 ...
User created Bitmask flag Enumerators are not correctly stored and retrieved from Blueprint Integer variable settings. When the Editor is restarted the value of the Integer's Bitmask Enum is set to ...
Streaming levels loses static meshes coordinates and mesh references when a Blueprint within the sub-levels are changed and they aren't toggled visible in the Persistent Level when it is being built ...
The current engine version (4.22) seems to suffer a huge performance hit when using the demo recording (demorec) feature. This issue is present in both the editor and the packaged game (developer bu ...
When loading a Soft Object and directly placing the loaded Object into a Blackboard, after about 2 minutes the Object will unload and become null inside the Blackboard. This issue only occurs in a p ...
ZoneShapes do not reset visuals when being de-selected and re-selected. The last piece of the zone shape to be selected will still show as selected when the shape is re-selected, but using the edito ...
Reported from this UDN: https://udn.unrealengine.com/s/question/0D5QP00000MLlco0AD/active-dtr-doesnt-render-beforedofmodulated-materials?fromCase=1 The problem is that, except in very specific circ ...
I am using the orthographic camera preview fairly extensively for making an in-engine Tiling Texture maker. This feature is currently busted since the orthographic camera preview window is rendering ...
When the node Spawn Actors from class is used with a pure input (in this case a pure function with a transform output) The result is that it get evaluated twice. In the test project provided a print ...