Edits of node properties that are not stored on pins do not diff correctly

UE - Gameplay - Blueprint Editor - Oct 2, 2015

Currently details changes to the following are not noticed by the Diff tool when diffing AnimBPs:State Machines (i.e. Max transitions per frame)Transition rulesConduitsStates This also affects non- ...

"Combine Meshes" Breaks Material Slot Assignment

Tools - Jan 18, 2017

When importing an FBX with several different meshes and multiple materials with "Combine Meshes" enabled the materials will get assigned to incorrect portions of the mesh. I've included a version o ...

Filename issue for Stick Figure Project 2D project

Docs - Samples - May 2, 2017

There is an issue packaging the project Unreal Stick Figure 2D project that is available in the learning tab. The project cannot package from the outset because of a couple of files that uses space ...

Crash after network disconnection/pulling network cable

UE - Networking - Jul 11, 2019

A very unfortunate bug shipped in 4.22 that causes a crash in many cases when a client is disconnected from the network, such as when unplugging the network cable. This will be a cert failure on con ...

Crash when entering Path Tracing view mode if r.Decal.NormalReprojectionEnabled true

UE - Graphics Features - Path Tracer - May 16, 2025

Cash when entering Path Tracing view mode if r.Decal.NormalReprojectionEnabled true The licensee has reported: This crash happens because the DeferredShadingRenderer tries to extract the normal GBu ...

Crash occurs when selecting Reset this Property to Default Value in the Class Settings of a new Child Animation Blueprint

UE - Anim - Runtime - Anim Blueprints - Oct 26, 2022

This is a Regression. Tested in //UE5/Release-5.0 CL20979098 - "None" is not an option for the parent class and the "Reset this Property" is not initially there. Crash occurs when selecting Reset t ...

DataTable::LoadStructData allocating wrong size

UE - Foundation - Core - Oct 5, 2016

Pointed out by a licensee here: UDataTableを読みこんだ際のメモリ破壊について When reading the `UDataTable, in DataTable::LoadStructData()` the contents of the struct are interpreted[Image Removed], but the size of ...

UDN : Mutable Trying to Access Invalid UEdGraph Pointer

UE - Anim - Mutable - Mar 6, 2025

Hello, We've started seeing a crash within Mutable when it tries to access the source graph in PIE. This only seems to be a problem when running a dedicated server as a separate process. We integra ...

POM material triggers Video Driver Crash

UE - Graphics Features - Apr 26, 2016

When a POM decal material is applied to a decal actor in the scene the video driver will crash. This worked prior to 4.11.0 release. Only when the material is assigned to a decal actor will the vide ...

Navigation mesh is generated ignoring collision for ISM added by construction script

UE - AI - Navigation - Apr 15, 2025

When opening a map with ISM in place, NavOctree is not updated because the ISM bounds are assumed invalid and the geometry is not taken into account in the navmesh build.  The following log output i ...