It appears that FAnimUpdateRateParameters::GetInterpolationAlpha is not returning a sensible value when running in TrailMode. Currently the only variable in the calculation is EvaluationRate which ...
After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...
There's a crash in FCharacterList::GetKerning() when using the editor in Japanese that is apparently fixed in one of these three changelists: CL# 2370014, 2370050, and 2370040 But they were not ...
Originally marked Won't Fix in 2017. Issue reopened on May 1, 2024. All inputs of a Select blueprint node are evaluated, even though in the end only one value is selected. This is wasteful work. ...
Workaround:Open M_TableRound, move a node. Save the MaterialReopening the project seems to fix the issue Replacing the reference of the deleted table texture is rendering default material. Note T ...
When using the Multi-line option for a text variable, this option is no longer present when the variable becomes an array. It is unsure if this is intended behavior or not. This issue does not appea ...
When a breakpoint is hit in a BT Task Blueprint, execution will not be resumed if you attempt to do so from the Behavior Tree that is running the BT Task. This will cause a crash if executed in the ...
There is an issue where, in the Asset manager duplicates asset types on project reopen after custom elements are made for the "Primary Asset Types to Scan" array. THis issue does not appear to be a ...
Licensee reported that when updating from 4.16.1 to 4.17.2 the value of a function input Boolean is being reset. It is checked as True in 4.16, but when switching to 4.17, it is no longer checked. ( ...
With the Draw debug points node, the points do not draw at the same sizes in Orthographic viewports as they do in Perspective viewports. This issue does not appear to be a regression. Versions Test ...