When shift-dragging in the Blueprint graph and ending the drag on a node with a connected wire, the Blueprint graph will freeze up. There is an attached video that showcases the issue as well. Th ...
Enabling the check boxes for Merge GC Clusters and Blueprint Clustering causes packaged Windows projects to crash on startup. The log and dump files regarding this crash have been attached to this t ...
This crash occurs when trying to retarget an animation onto another skeleton with a retargeting rig that references a virtual bone. This issue could be similar to [Link Removed] This issue was re ...
We auto-create a PixelStreamingInputComponent which handles the input coming from JavaScript's emitUIInteraction. This works in a UE4 app with a single level, but it seems that if you change levels ...
The files in the linked case contain a project with a Datasmith scene and updated .udatasmith files that contains changes to the imported scene. When using the Dataprep Tool to import the updated sc ...
After completing a build using Live Coding, a horizontal scroll bar appears at the bottom of the Live Coding Console window since some of the lines of text are longer than the window can display. Th ...
Using following code in Python: seq.add_possessable(seq.add_spawnable_from_class(unreal.CineCameraActor).get_object_template().camera_component) doesn't create a camera component track in sequen ...
Plugins created using the Third Party Library template won't load in a packaged build or the Launch button in the Editor Toolbar, but will if launched through the Project Launcher Window via the Edi ...
Replay System throws an Ensure during demoplay when calling it in a different Level. The error is thrown at Source\Runtime\Engine\Private\RepLayout.cpp]. It does not prevent the Replay from being pl ...
The function Play to(seconds) does not functions as it's tooltip implies. "Play the sequence from the current time, to the specified time in seconds". The function instead snaps to the specified tim ...