Forward Shading: Scene Capture 2D crash when assigning a RGB Capture Source

UE - Graphics Features - Dec 12, 2016

When using Forward Shading for the project, if you assign a source target to a SceneCapture2D and use either BaseColor in RGB or Normal in RGB the editor will crash. Tested with: Broken: 4.14.1 B ...

Projectiles no longer collide with cube static mesh in QA-Promotion

UE - Gameplay - Dec 12, 2016

The projectiles in QAGame are no longer colliding with the static mesh in the QA-Promotion map. ...

Render Target "Auto Generate Mips" Does Not Work As Expected

UE - Graphics Features - Dec 12, 2016

The auto generate mips feature for render targets doesn't seem to work. The generated mips render black. ...

Crash when launching Google VR project

UE - Platform - XR - Dec 12, 2016

Attempting to launch a packaged Google VR game on android causes the game to crash. This has occurred on two other devices. This occurs in Main as well as Dev-VR. ...

Fix pause flags when recycling sound sources

UE - Audio - Dec 12, 2016

Issue is due to pause flags getting recycled when new sound sources are used from the sound source pool. This is a regression since 4.13, causing audio to pop. ...

Nativized Packaging Fails When Delegates Have Same Output Parameters

UE - Gameplay - Blueprint Runtime - Dec 12, 2016

Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...

On attempting to export an Infiltrator Demo animation from the content browser nothing will be created

OLD - Anim - Dec 12, 2016

It seems for some reason that animations from the Infiltrator demo, do not export when export is selected from the content browser. Workaround: However if export is selected from persona the animat ...

AreaFlags Empty During First PIE Session After Hot Reloading

UE - AI - Dec 12, 2016

AreaID always seems to be empty during the first PIE session after hot-reloading. Only able to test in Dev-Framework CL# 3221683 due to the licensee's project being created in 4.15 and not being b ...

Assets containing TSet or TMaps fail to Nativize

UE - Gameplay - Blueprint Runtime - Dec 12, 2016

Multiple compile failures while attempting to nativize the QABP_Containers asset in QAGame. Errors:[2016.12.12-15.20.04:831][486]UATHelper: Packaging (Windows (64-bit)): xgConsole: QABP_Containers_ ...

FBodyInstance SetCollisionEnabled not properly checking physics state.

UE - Simulation - Physics - Dec 12, 2016

FBodyInstance::SetCollisionEnabled uses an incomplete conditional to determine whether or not it's in a Simulating or Non-Simulating state. This can cause cases where RecreatePhysicsState doesn't pr ...