A struct pin that contains a delegate does not assign default inputs to a custom event when the struct be has been split. In this example the Custom event is created without the default input pins n ...
Deleting an asset that is marked for add when using the Git source control plugin no longer actually deletes the asset. Instead the file will be removed from the Content Browser (it actually stays i ...
Dragging in event graph does not work after touch event with a breakpoint. This issue persists after the PIE has stopped as well. But the issue is resolved when the project is reopened. Regression: ...
When using the Size Map to view the memory consumption of a generated HLOD actor, it reports it as missing. This could serve to be problematic when using a large number of HLOD actors to optimize t ...
Texture sizes incorrect and always output 1k resolution textures when creating HLOD proxy meshes and using the per property manual override for texture sizes. I have attached a screenshot which exh ...
This is a regression from 4.15 as it is unreproducible on a binary build in //UE4/Release-4.15 @ 3416026. Both my 4.15. and 4.16 versions were obtained from the EGL. The more the higher the speed t ...
According to [Link Removed] Min Lightmap Resolution controls padding values. In this test project it doesn't appear to be doing that for AO. ...
This is on tvOS 10.2. This is a regression from 4.15 ...
There is an issue packaging the project Unreal Stick Figure 2D project that is available in the learning tab. The project cannot package from the outset because of a couple of files that uses space ...
The values returned by the OnAudioPlaybackPercent event node are incorrect when calling a sound to Play with a specific Start Time via blueprint when using the new Audio Engine i.e. AudioDeviceMod ...