When using the Retopolgize tool on a landscape that is utilizing the Landscape Grass Tool, any pre-existing grass types will begin to float and transform their locations. The only way myself and th ...
There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...
Placing a FunctionalTest Blueprint into a level that contains a landscape component and a sub-level that also contains a landscape component results in a crash when PIE is started. This only occurs ...
"Components can optionally be divided into either 1 or 4 (2x2) subsections to increase the resolution of the Landscape. These subsections are the base unit of Landscape LOD calculation." From Doc ...
Access violation crash on startup after converting project User Description: We were using 4.10.4, and are trying to upgrade to 4.11.2. The project will convert and open fine the very first try, b ...
Translucent meshes and particles behind an actor who's surface material uses SceneColor node are not rendered properly. Changing the view angle of the camera causes the translucent meshes to "pop" ...
Enum Variable doesn't pull/print the correct Default Value User Description: (Blueprint) User defined enum in 4.9 getting corrupted I believe there is a severe underlying issue in 4.9 regarding u ...
A licensee noticed that the ShouldCache types for FLandscapeMaterialResource changed in the 4.18.2 but this did not affect the DDC keys generated. This caused an endless compilation loop where the s ...
When editing the 'Libraries Category Text' field within a Material function a crash occurs. Regression? Yes, this crash does not occur in the 4.11 release. I have attached an image for reference. ...
There is an issue where renaming assets keep the old files, which can easily occur after renaming files after a lunched project. This issue keeps old versions of files, these files keep in the conte ...