This is not a regression. This also occurs dating back to 4.15 and 4.14. The editor crashes on this check in FLevelEditorActionCallbacks::Paste_CanExecute() when updating the Edit menu state: chec ...
If a function inside a BlueprintFunctionLibrary class is declared as static, instances of the function node inside blueprints cause the blueprint to not save after a hot reload. This does not affec ...
If an actor blueprint contains a Transform variable, setting that blueprint as the child actor component (CAC) of another blueprint / blueprint instance then updating the transform variable in the o ...
When using SetChildActorClass to change a Child Actor Class, the change will replicate on the Server but not the Client. The Client will have the original Actor Class after the change happens. This ...
Camera shot blending on Sequencer does not work when Reverse Play. If we place two cameras in a scene and just blend them by Camera Shot track in sequencer, the view point is interpolated between th ...
This Jira is for the continuation of the "D3D HUNG" crashes which originally spiked in the UE 4.14 release. Some fixes were implemented in 4.16.2 and 4.17.0 which made some improvement to the freque ...
Attempting to open a skeletal mesh or animation in Persona causes the editor to crash. Regression: Yes Working: 4.13.2 - CL 3172292 Broken: 4.14.0 - CL 3195953 ...
Build: 4.5.0-2316912 Description: .exe crashes on iPad4 when attempting to draw a 2048x1536 texture to the HUD Frequency: 2/2 Repro: [Reproduced Internally] 1. Download attached texture file. 2. Ope ...
When called from Python, in 5.1 the load level invocation results in a kernel panic style crash of the editor, with a message about the map leaking memory and not being able to be garbage collected ...
Engine crashes when creating a new pose asset in persona using the Create Asset option -Tested with walk, idle, and run anims -Didn't crash only once out of the several times tested with the Third ...