While using a custom struct that contains a TArray member variable with FInstancedStruct, you cannot edit it in the editor without a crash. Other structs and types work as expected even if they deri ...
When pasting nodes with references to an event tick into a function then compiling the editor will crash. Regression from 4.12.5 Binary CL-3039270 Edit - TravisL: I was able to repro this crash o ...
Crash occurs when the mannequin skeleton is retargeted to the Daz skeleton Does not occur in 4.18.3 ...
Pasting a button element from one Widget Blueprint into a second Widget Blueprint that has had its root Canvas Panel deleted results in a crash. The crash only occurs when the Canvas Panel is delete ...
Renaming an emitter's name in Timeline panel of Niagara editor causes an editor crash. This happens because FViewModelHierarchyOperation constructor is called with null InAnyModel ptr; FViewModelHi ...
Unreal Engine 5.4 code will no longer compile after applying both the RHI improvement code changes as described in [Link Removed] and the fix for the crash described in [Link Removed]. The compilati ...
Undo, redo, undo after issuing a replace actor action causes the editor to crash. Found on: //UE4/Release-4.13 CL-3078131 Crash reporter: [Link Removed] Regression from //UE4/Release-4.12 CL-3053 ...
Making a blueprint variable a container (a Set or a Map with the Variable's "Pin Type" set to a custom Enum) and restarting the editor causes the editor to crash when opening the blueprint. Note: O ...
Black board key names that are longer than 1024 characters will cause a crash ...
A crash occurs from the change of inner struct value with TMap variable of an outer struct. This crash does not occur if you change the variable type as a substitution for the last step. Regression ...