Thumbnails are broken in Reference Viewer

Tools - Apr 18, 2017

The thumbnails in the reference viewer are broken and do not reflect the thumbnails in the content browser. This is a Regression from 4.14.3 Spoke with BenZ about his change to the Asset Registry, ...

Run Command fails when launching code project onto Mac from the editor

UE - Platform - Apple - Apr 18, 2017

This only affect Launching on code projects. Packaging code projects works fine.LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Unabl ...

LogStaticMesh:Warning: staticmesh build was call too often when reverting default material in SME

Tools - Apr 18, 2017

When reverting to default material in the static mesh editor causes this static mesh warning:LogStaticMesh:Warning: Main thread blocked for 0.414s for async distance field build of Cube to complete! ...

Focus not updating correctly when using the setting Smooth Focus Changes.

UE - Anim - Sequencer - Apr 18, 2017

Focus not updating correctly when using the setting Smooth Focus Changes. ...

Ambiguous Search Warning After Recompiling Blueprint of an Object Involved in a Level Sequence

UE - Anim - Sequencer - Apr 18, 2017

The licensee is receiving an ambiguous search warning after recompiling the blueprint of an object involved in a level sequence that is contained in a hidden sublevel (which is then loaded and made ...

UE4Editor_SlateCore!TSharedFromThis<SWidget,0>::AsShared() sharedpointer.h:1221

Tools - Apr 18, 2017

This bug report was entered as new crash groups appeared linking to [Link Removed] which was marked as fixed for 4.15.1 and the previous reproduction did not reproduce the issue Error message: Ass ...

Black artifacts when navigating viewport

UE - Graphics Features - Apr 18, 2017

When navigating the viewport, placed actors can leave a "black shadow" as the camera viewpoint changes. The artifacting remains until "Game view" or wireframe mode is activated. This only occurs i ...

Crash from Saving in different ways in rapid sucuession

Tools - Apr 18, 2017

The editor crashes if two saves happen in rapid succession, for example, if you use Ctrl + S then immediately use Ctrl + Shift + S. This issue can be somewhat difficult to get the crash from as the ...

User's project crashing in packaged build when Nativize assets set to inclusive

UE - Gameplay - Blueprint - Apr 18, 2017

User's project appears to crash when setting nativize assets to inclusive ...

bIsComposing assert with Japanese MS-IME input(candidate list related)

UE - Editor - UI Systems - Localization - Apr 18, 2017

When using MS-IME as Japanese input method, scrolling out the text field out side the view causes bIsComposing to be set false - this state causes instability of the editor. Crash happened with Win ...