Refreshing node does not resolve error and causes tooltip to display another line with same message with each refresh.

UE - Gameplay - Apr 14, 2017

Clicking the compile button in the Blueprint editor resolves the error. ...

IsLocalPlayerTalking() Not Returning True

UE - Online - Apr 14, 2017

IsLocalPlayerTalking() appears to be returning false indefinitely, regardless if the local player is actually talking or not. ...

GetCurrentPlayers() Always Returning 0

UE - Networking - Apr 14, 2017

GetCurrentPlayers() is returning 0 each time it is called, regardless of how many players are connected to the server. ...

Bloom Causes White Pixelated Artifacts On Android (Galaxy S6 Edge)

UE - Platform - Mobile - Apr 14, 2017

It appears that any amount of bloom will generate a large white artifact (see attached image). ...

Crash adding preview scene profile from skel mesh editor and removing it from anim blueprint editor

OLD - Anim - Apr 14, 2017

REGRESSION: Yes, does not occur in 4.15 Crash occurs when the user adds a Preview Scene Profile while in the animation or skeletal mesh editor, and then removes it while in the animation blueprint ...

Draw as Border is not limited to sprite area in UMG

UE - Editor - UI Systems - Apr 14, 2017

UMG supports sprite as an image, but using this as source do not correctly cut sprite's region which limits border textures to be separated textures. If the Image has a material, size do not match ...

Child rotation appears to change when parent is negatively scaled and the map is saved using "Save Current" button

UE - Gameplay - Components - Apr 13, 2017

Child rotation appears to change when parent is negatively scaled and the map is saved using "Save Current" button. If this is then followed up by re-opening the map, the user's asset will experienc ...

Ray Traced Distance Field Shadows Break At Certain View Angles and FOV

UE - Graphics Features - Apr 13, 2017

RTDFS start to disappear or have visual artifacts when the camera's FOV dips below 90. Also, the smaller the FOV is the easier it is to reproduce the issue. It should be noted that I can only get ...

Alembic geometry cache doesn't import every frame when importing large frame ranges

OLD - Anim - Apr 13, 2017

Alembic geometry cache doesn't import every frame when importing large frame ranges. Specifically when they don't start at frame 1. [Link Removed] ...

Setting Default Server map resets Default Game Mode to GameModeBase

UE - Foundation - Core - Apr 13, 2017

REGRESSION: Yes, doesn't occur in 4.15 When the user modifies the server default map it resets the game mode in DefaultEngine.ini This occurs on both Mac and Windows. ...