Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor. No crash report is ge ...
SceneCaptureComponent2D Component does not allow the use of the Hidden Actor array and the Show only actors array does not take in elements. This issue does not occur in 4.16.3 because the feature w ...
When attaching actors via the world outliner, there is an issue occurring using the visibility option, actors attached via the world outliner do not follow the visibility of what they are attached t ...
There is an issue with selecting multiple meshes that are children of different scenes when the scale is different than the default. moving the static meshes together causes them to move at differen ...
When Using the "Set Position in Viewport" it changes anchor values of a widget to 0. This node seems like this should not be changing the anchor values, but it is unsure if this is intended behavior ...
In cases where serialization goes out of bounds, there is no check to see if the app is running in unattended mode before the message box is displayed. If the app is running unattended, such as on a ...
When playing a replay with DemoPlayTImeDilation set to 5, and jumping around the timeline using GotoTimeInSeconds(), the play back can break, with game actors freezing and violently shaking. It seem ...
This is caused by FLightmassMaterialProxy doesn't have GetStaticParameterSet() function. (FMaterial::GetStaticParameterSet() is called.) It can be fixed by adding the following function to FLightma ...
UE4 applies 1-x transform to V coordinate when importing UVs from mesh. This is to handle GL/D3D differences in texture origin, but it breaks UDIM page addressing. It's possible to apply a fix to ...
When using SessionFrontend on some devices, when leaving the app (going to the home screen or another app) or sometimes locking the device there is no more audio after returning to the game. "It lo ...