Occlusion Culling incorrectly culling objects

UE - Graphics Features - Aug 26, 2020

When playing in PIE/camera moving from left to right, pieces of the floor grid are culled out when they are not supposed to be. I was able to replicate this issue, however after I brought up the c ...

Launching QAGame for HTML5 creates an 'uncaught exception: out of memory'.

UE - Platform - Mobile - Jan 18, 2017

Launching onto HTML5 opens the browser to Uncaught Exception: out of Memory After running it on a 64-bit browser, the following is printed:uncaught exception: abort("Cannot enlarge memory arrays. E ...

The Gradient Paint Tool In Cloth Simulation Doesn't Work On Mac

UE - Simulation - Visual - Feb 28, 2020

The Gradient Tool rotates the camera on Mac instead of painting the Gradient End Value. I wasn't able to test in Main on a Mac. There were no issues on Windows in 4.23.1, 4.24.3 and 4.26 Main. Foun ...

HTML5 - View is incorrectly drawn

UE - Platform - Mobile - Sep 23, 2016

The view in a packaged HTML build will not draw the game view as the entire view space, neither in custom sized window nor fullscreen. ...

Major artifacting in FP Template with Skylight in ES31 Deferred

UE - Platform - Mobile - Sep 4, 2015

When the First Person Template is deployed to a Nexus 9 using ES31, there is an extreme magenta color over the screen. Disabling post process reduces the bloom, but there is still major color artif ...

StopAtCurrentTime Node Sets Playback Position To 0.f In Level Sequence Actors

UE - Anim - Sequencer - Jan 20, 2020

Level Sequence actors have their current playback time to 0.f when using the StopAtCurrentTimeNode. In MovieSceneSequencePlayer.cpp line 288 TimeToResetTo is set to 0.f. Attached is a 4.24 example ...

Child Animation Blueprints Do Not Get Recompiled Correctly

UE - Gameplay - Jan 7, 2020

The child of an animation blueprint is not properly recompiled when the it's parent is compiled. Found in 4.24.1 CL#10757647 ...

Torque curve makes no difference on vehicle movement

UE - Gameplay - Blueprint - Sep 11, 2015

When changing the Torque Curve in a Wheeled Vehicle's Vehicle Movement Component, the values set don't affect the torque of the vehicle. ...

Swarm Coordinator is not distributing Lighting Builds

UE - Foundation - Core - Jul 20, 2015

Swarm Coordinator in 4.8.1/2 is not distributing light builds across accessible agents. If you have and open a Coordinator included in the 4.7.6 build of the Engine, Coordinator is distributing cor ...

Mouse Wheel Axis input gives different values in HTML5 packages, varying by browser

UE - Platform - Mobile - Sep 28, 2017

The value given by the Mouse Wheel Axis is usually 1.0 or -1.0, depending on the direction. In HTML5 packages, this value varies based off the browser that is used. On Firefox (56.0): 0.025 or -0.0 ...