Attempting to spawn a copy of an actor that has components that were added to an instance of that actor in the level causes a crash. Spawning the actor without adding additional components to the in ...
When you attempt to import an FBX with the same name as another asset in the same folder, it asks to overwrite it. Many users and licensees use this method over our "Reimport" options because there ...
Enabling Allow Client Side Navigation results in a NavMesh Needs To Be Rebuilt error message on the Client. The Client cannot use the nav mesh. This is a regression: this did not occur in 4.9.2 (th ...
Local class type variables do not correctly populate with default value information. Variables of a class type populate with default value information normally. ...
When attempting to select multiple actors in the level that contain Child Actor Components, if you right-click to edit the properties of the selected actors, it will deselect any others that you hav ...
Creating a second Strategy Game project, and leaving it as the default name (StrategyGame2) will prevent it from being compiled. The compile fails because the files are not properly renamed to match ...
The first selection of Enums within a struct array do not properly pouplate the table within a datatable (see attached image datatableEnum1). Any other selection populates the datatable, however it ...
Creating a macro that compiles and saves without any errors causes the build to fail when trying to package. This is failing on each platform tried. ...
In Persona, while in Local Space mode, translation arrows will not become highlighted when hovered over if they are obscured by the widget and attached static mesh, thus making them unselectable. ...
The same animation FBX file generated from Maya will import correctly into UE4.9 but incorrectly into UE4.10. Moreover, if you generate an FBX from the animation that was successfully imported from ...