Lumen Global Distance Field Trace Leaking due to Surface Cache Sampling

UE - Rendering - Graphics Features - Jan 12, 2026

At specific distances from a thin wall, surfaces inside of a sealed chamber can receive indirect lighting from outside, leaking light into the chamber. This appears to be due to how SWRT handles sa ...

HISM flickering when any character is visible

UE - Rendering - Architecture - RHI - Jan 12, 2026

On an NVIDIA GPU, Instanced Static Meshes can flicker when a Groom card or mesh LOD is visible. This appears related to an issue rendering the ISM into the Scene Depth. At the end of the Prepass, t ...

"Move to Level" of Landscape Tool leads component scale mismatch

UE - Graphics Tools - Terrain - Landscape - Feb 12, 2026

In UE 5.7.2, when moving a Landscape Component to a sub-level using Landscape Mode > Manage > Move to Level, the proxy transform is not synchronized with the root Landscape when the KeepWorldTransfo ...

Skeletal mesh reimport via legacy import creates duplicate Mesh sockets

UE - Editor - Content Pipeline - Import and Export - Feb 25, 2026

Reimporting a Skeletal Mesh via legacy import duplicates mesh sockets. The issue does not reproduce when using the Interchange pipeline. ...

STAT_StaticMeshTotalMemory increases after repeated loading and unloading of a level containing Nanite static meshes

UE - Rendering - Graphics Features - Nanite - Feb 26, 2026

The issue appears to be caused by a mismatch in the value returned by GetResourceSizeBytes(EResourceSizeMode::Exclusive) between InitResources() and ReleaseResources(). At InitResources(), the repo ...

Volumetric clouds are jagged along mesh edges when Fog Height Falloff is 0

UE - Rendering - Jul 27, 2026

Volumetric clouds are composited against opaque mesh silhouettes at a reduced resolution. A blocky and jagged edge appears along the silhouette. The fog brightness of the clouds also changes abruptl ...

Swarm Coordinator is not distributing Lighting Builds

UE - Foundation - Core - Jul 20, 2015

Swarm Coordinator in 4.8.1/2 is not distributing light builds across accessible agents. If you have and open a Coordinator included in the 4.7.6 build of the Engine, Coordinator is distributing cor ...

HydroErosion on landscape crashes on Linux

UE - Platform - Linux - Mar 13, 2015

While on a Linux OS, the editor immediately crashes if the Hydro Erosion tool is used on a landscape. ...

'Directions are not Compatible' error on ForEachLoopWithBreak if split struct pin is disconnected from Enum type

UE - Gameplay - Blueprint - Mar 25, 2015

'Directions are not Compatible' error on ForEachLoopWithBreak if split struct pin is disconnected from Enum type. Note: If the pins are reconstructed and the resplit, the error is fixed. ...

Search results are wrong for English words in Placement mode when Editor is in another language

UE - Editor - UI Systems - Localization - Nov 17, 2014

If you set your Editor language to, for example, Japanese or Korean, and then, in Placement mode, search for the original English terms like "Camera", it should still show the same results as if you ...