Renaming Niagara's emitter name in the Timeline panel causes a crash

UE - Anim - Sequencer - Jun 18, 2024

Renaming an emitter's name in Timeline panel of Niagara editor causes an editor crash. This happens because FViewModelHierarchyOperation constructor is called with null InAnyModel ptr; FViewModelHi ...

Undo, Redo, Undoing a blueprint actor Replace action causes a crash

Tools - Aug 4, 2016

Undo, redo, undo after issuing a replace actor action causes the editor to crash. Found on: //UE4/Release-4.13 CL-3078131 Crash reporter: [Link Removed] Regression from //UE4/Release-4.12 CL-3053 ...

Editor Crash when custom Enum is used as Set or Map container type

UE - Foundation - Core - Mar 14, 2017

Making a blueprint variable a container (a Set or a Map with the Variable's "Pin Type" set to a custom Enum) and restarting the editor causes the editor to crash when opening the blueprint. Note: O ...

Crash when creating a key in a blackboard with a name longer than 1024 characters

UE - AI - Mar 21, 2017

Black board key names that are longer than 1024 characters will cause a crash ...

Crash occurs from change of inner struct value with TMap variable of outer struct

UE - Gameplay - Blueprint - May 22, 2017

A crash occurs from the change of inner struct value with TMap variable of an outer struct. This crash does not occur if you change the variable type as a substitution for the last step. Regression ...

Mesh reduction crash with asset imported using FBX Scene Importer

UE - Graphics Features - Nov 30, 2016

The editor will crash when using Mesh Reduction on an asset imported using the FBX Scene Import options. This same asset will not crash the editor if it has been imported using the normal Import opt ...

Crash when opening the editor on Mac

UE - Graphics Features - May 26, 2017

The editor will crash when it is opened on a Mac machine. ...

'Get Distance Along Spline At Spline Point' Causes Crash

Tools - Jul 28, 2018

User reports that the reason for the crash is that because UpdateSpline is false on the AddSplinePointAtIndex blueprint node, this line is never called [ReparamTable.Points.Reset(NumSegments * Repar ...

Blueprint editor can crash on removing one of a Sequence node's exec pins

UE - Gameplay - Blueprint Editor - Dec 22, 2023

User reported that upon removing a pin from a Sequence node the editor crashed. This only happened once, so may be a multithreading race condition or there may be additional unknown factors. The cra ...

Removing created event from level BP crashes editor if event is tied to object in level

UE - Gameplay - Blueprint - Feb 21, 2015

UPDATE: 2/23/2015 Crash is limited to 4.6.1, does not occur in 4.7 Preview 8 or later builds (CL#2448202). ========================================================== Editor crashes if an event is ...