Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...
Editor session crashes applying Built Lighting in a level containing Static Foliage. Note: this crash does not occur if the Instanced Foliage Mesh has mobility set to "Movable" within the Foliage D ...
This was able to be reproduced 100%. I encountered this during a Regression pass. I was trying to give myself more working space and remembered that hitting "Home" focused the space in sequencer, so ...
A licensee is reporting a crash where loading a sublevel that contains an actor with a child actor component can cause a crash. After speaking to Marc Audy, this seems to be related to the initializ ...
Applying spline component to landscape via level blueprint crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (No) issue (does) occur in 4.10.4 ...
If a custom AIController class defines an AISenseConfig_Sight pointer, creating a blueprint of this class and attempting to edit values in the drop down for the array elements causes the editor to c ...
When LODBias for a landscape component is set to anything greater than zero, the editor will crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. Not able to be reproduced in 4.18.3 CL 3832480. T ...
The editor will crash if the Window menu button next to Edit is pressed after compiling a toolbar plugin through the editor and attempting to click/use it. ...
After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately. ...
If a blueprint based on a custom World Settings class is set in the project settings then the editor crashes on open ...