Missing Persona Keyboard Shortcuts in Editor Preferences

UE - Gameplay - Oct 25, 2016

After opening a skeletal mesh in Persona, the keyboard shortcuts do not appear for Persona and cannot set keyboard shortcuts This is a regression, Persona appears as a category in 4.13.2 ...

User is not able to use Create Comment shortcut in BT/EQS editors

UE - AI - Oct 25, 2016

User is not able to use the Create Comment shortcut (C by default) to create a comment in either the Behavior Tree or EQS editor graphs. This works in blueprint graphs and makes adding comments eas ...

Cannot add comment to EQS editor

UE - AI - Oct 25, 2016

User is not able to create a comment in the EQS editor. This prevents them from organizing and providing information on the asset's logic. ...

Send and Restart from Crash Reporter Opens Project Browser

UE - Foundation - Core - CrashReportClient - Oct 25, 2016

After hitting Send and Restart from Crash Reporter, the project browser opens instead of the project that you were working in. This has been a issue from bug - UE-36429 ...

Uniform Scale has no effect on .fbx's imported with "Transform Vertex to Absolute" unchecked

UE - Editor - Content Pipeline - Import and Export - Oct 25, 2016

Uniform Scale has no effect on .fbx's imported with "Transform Vertex to Absolute" unchecked. NOTE: This was tested with assets from both 3DS Max and Blender. Regression (no) issue (does) occur ...

Users can create multiple tracks for the same parameter in sequencer

UE - Anim - Sequencer - Oct 25, 2016

Users can create multiple tracks for the same parameter in sequencer. In the case of changing a spotlight color the change in color results in a new track being created ...

Landscape DFAO shadowing artifacts in Standalone and packaged

UE - Graphics Features - Oct 25, 2016

The Heightfield from DFAO when playing in Standalone or a packaged game has darkened shadow artifacts for the level. Workaround: Use r.AOGlobalDistanceField 0 to disable the Global Distance Field. ...

Reducing GPU particle sim texture size breaks GPU particles

UE - Graphics Features - Oct 25, 2016

https://udn.unrealengine.com/questions/315374/reducing-size-of-gpu-particles-textures-breaks-vfx.html#answer-318609 ...

Crash trying to launch on with a skeleton with Virtual Bones

OLD - Anim - Oct 25, 2016

Crash occurs when the user attempts to launch on with a skeleton that has virtual bones. ...

Client often fires twice when overlapping on a dedicated server

UE - Gameplay - Blueprint - Oct 25, 2016

Client often fires overlap event twice when overlapping on a dedicated server. Regression (no) issue (does) occur on 4.12.5 ...