There is no indication that CreateDefaultSubobject will not work from within a Component/Nested subobject

UE - Gameplay - Components - Aug 16, 2022

We should at least update the comments on the CreateDefaultSubobject function warning people about the troubles and weird behavior that could occur when you call it from within a nested subobject  ...

Compsure crashes when reordering transform passes

UE - Graphics Features - Aug 10, 2020

Re-ording the Transformpass array results in a crash of the engine. Link to repro video: [Link Removed] ...

Crash when using Consolas font on Android SDK 24

UE - Platform - Mobile - Mar 29, 2017

A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...

If PVRTexToolCLI is not executable, invalid texture data is used and crash results when launching on device

UE - Platform - XR - Jul 5, 2017

Synced the code on Windows and transfered to Mac, the file PVRTexToolCLI lost its executable permission bits... UE4 couldn't run the tool, but carried on processing anyway, processing invalid textur ...

Rect light LTC textures fail to load when cooking with bSharedLinearTextureEncoding enabled

UE - Texture - Apr 2, 2025

When running a build with bSharedLinearTextureEncoding enabled, View.GGXLTCMatTexture and View.GGXLTCAmpTexture are pointing at the black texture fallback, which affects correctness of rect lighting ...

[CrashReport] FAndroidTargetSettingsCustomization::CopyGooglePlayAppIDFileIntoProject()

UE - Platform - Mobile - Nov 2, 2017

This is an early trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 166 TSharedPtr<FAssetThumb ...

Local Push Notification of iOS Currently doesn't Work

UE - Platform - Mobile - May 16, 2018

We need to use UNNotificationRequest instead of UILocalNotification which is Deprecated in iOS 10 [Link Removed] ...

Mobile Occlusion (ES3.1) is buggy with multiview enabled on Mobile VR platforms

UE - Platform - Mobile - Jul 31, 2018

Launching on VR Mobile platform with Mobile Multiview and OpenGL ES3.1 enabled breaks occlusion. Also occuring in Main @ CL4235929 Users example project attached, also confirmed in VR Template. ...