Using the Set Physical Material for Destructible does not work currently. In comparison with a static mesh physical material will change via key press during gameplay. ...
Add Actor Local Offset does not work for Client Characters. The client attempts to move but is forced back to start, resulting in a jitter and not the intended movement. The same movement setup in a ...
If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...
When you package a project in 4.6.1 for Windows (32 bit) shipping, the file size is around 160 MB. When you package a sample project in 4.7.2, the packaged size will be around 345 MB. [Link Remove ...
Character animations do not replicate when the character is attached to another actor. Setting the other actor to Replicate and Replicates Movement does not seem to make any difference. Reproduced ...
Macro functions with exec pins disconnected within the macro do not show logic flowing to macro during PIE ...
There is no way to add a value to an Actor variable in a Data Table. Currently, Structs accept Actor as a variable type, though no default value can be set. If a Data Table is made from a Struct wit ...
When nodes are collapsed in editor, the execution pins to the nodes do not light up to show their use. ...
When changing the variable type or return type of a function in code and hot reload in the editor, blueprints that use the variable/function do not have their pins updated until the editor is closed ...
Mouse appears outside of viewport window when cursor is dragged off of editor window while UDK is open. This occurs even if UDk is minimized. Note: Cursor will appear outside of editor window but a ...