The FRawInputDeviceConfiguration struct is not exposed so attempting to define custom raw input device configs fails with unresolved external errors when using: FRawInputDeviceConfiguration newConfi ...
User report: With 4.15 using only auto generated LOD's static mesh LOD levels can't share computed lightmaps anymore. This cause severe memory increase and it's making lightmass build times way slow ...
Specifying a object type variable in a Sequencer event track payload asserts ...
Cannot assign default values for UserWidget variable. This limits their usability in blueprint classes, and really prevents them from being useful in UserStructs, particularly if that user struct is ...
User reports scene captures are not working on Galaxy S6 and S7 both in regular mode and in GearVR mode. ...
In-app purchases do not seem to be working properly in Unreal Match 3 or other games ...
Error message: Fatal error: [Link Removed] [Line: 1959] /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap still around trying to load ../../../Engine/Content/Maps/Templates/Templ ...
Error message: Assertion failed: BoundState.Texture == nullptr || BoundState.Texture == Texture2D [Link Removed] [Line: 371] Source Context: 358 if (LevelIndex) // If the index is found ...
Adding a custom User Defined Struct code class to a project causes the Editor to crash whenever a hot reload is performed on that project. Removing the custom User Defined Struct class allows hot re ...
AnimBP Palette is blank on existing AnimBPs ...