One of Pixars example .usd files is crashing the editor when importing with 'USD Stage' (KitchenSet imports with no errors) It is possible to import the file via content browser without crashing. ( ...
Running r.AllowOcclusionQueries 0 command seems to set bWait = true, causing large wait times Tested: 4.22.3 CL#7053642 , 4.24P4 CL#10387632 , 4.25 CL#10479005 Link to the users video, which ...
When Ribbon Data in a particles system that is following is scaled in an instance the ribbons scale appropriately, but they don't follow updated location of their source particles. See the attached ...
Reported here: https://udn.unrealengine.com/questions/569091/animation-playrate-in-linkedanimgraph.html I tested with a downloaded copy of 4.24. It looks like this would also happen in 4.25 though. ...
When using the Replace With option and then undoing it, upon engine restart the Widget Blueprint's UI components are all removed from the Widget Blueprint. It seems the undo is crucial to the issue, ...
When compiling on load in -game, a blueprint class that inherits from a native class that is marked within and the class that it is within is abstract, a crash will occur when FBlueprintCompilationM ...
When using a Text Box with multiple lines inside a Retainer, the lines overlap with each other depending on the letters. It doesn't look this way in the Widget Designer. Additionally, it doesn't loo ...
The 'VolumeBounds' array in FTranslucentLightInjectionCollector::AddLightForInjection is accessed as a pointer instead of with 'VolumeCascadeIndex' and thus fails bounds checks for the outer volume. ...
This issue may have occurred due to a refactoring of the related functionality during the engine update from version 5.4 to 5.5. The main reason is that the randomization of BatchColor doesn't work ...
When using Replicated Movement, certain combined linear/angular movements cause the client to freeze for several seconds and then catch up to the server. This is a regression from 4.21.2 (CL-4753647 ...