Character tick event will continue to trigger even if Start with Tick Enable is set to false. Workaround: Setting "Set Actor Tick Enable" to false on Begin Play will prevent the tick event from t ...
Destroying a Component doesn't trigger the OnComponentEndOverlap node User Description: OK, so I have an actor with only one component: BoxCollision, with default settings. I place it on map. In m ...
Since the last engine merge in FN Main, any mesh that silhouettes against DOF will produce a bright, halo like effect on the outside edge. The further away the background is from the silhouetted mes ...
When a component delegate is called in a blueprint as an event, changing levels causes the delegate to loose binding and not be called. ...
A licensee reported an issue where mouse events are not able to be used as touch events on Android apps. This was specifically reported on and tested on Chromebooks. After working with Chris Babcock ...
Print String does not persist when called on Event Tick within a Cinematic Camera Actor Blueprint. This could be problematic if users have a cinematic camera in their blueprints and using Event Tic ...
Unable to connect project to Perforce using SSL on Linux. Linux uses stub libs for SSL rather than linking against full SSL libs. ...
Attempting to package a plugin as DLC is failing with the following error message: Program.Main: ERROR: AutomationTool terminated with exception: System.Exception: Couldn't update resource However ...
Report of a crash happening during Blueprint nativization with a specific project, appears to be related to an inherited component template. Unable to repro in a new project. Callstack is noted. ...
This problem occurs when you do a lighting build. It does not occur when the reflection capture is done by itself. ...