When loading a new level via the Open Level node in Blueprints, the World Settings do not update the Applied Reverb Effect. When trying to reproduce the issue in 4.25.4, issue did not occur (the r ...
If the user uses a scroll box and then get the offset of the scroll box it will read correctly until the user uses the mouse wheel to scroll down. The scroll offset will then read lower than the act ...
Crash when enabling Level of Detail Coloration viewmodes in the Dataprep editor while using DX12 This crash does not occur when the project is opened with DX11. Note that the Dataprep editor does ...
Oculus CheckIfPointWithinPlayArea function returns incorrect results, always reporting true whether or not the hand is inside the play area or not. The distance and closest point also seem incorrec ...
It's possible to have the Audio Meter widget stop responding if you set the Gain really high. It will cease to work as long as the MetaSound window is open. Closing and reopening the MetaSound windo ...
The Camera Shake Class no longer allows for indefinite shaking via setting a negative value in the Oscillation duration, per the tooltip instructions. This happens when using either the Play World ...
User reported a considerable performance drop on iOS between versions 4.7.6 and 4.8. I was able to reproduce this perf drop using the steps he provided. ...
Randomly selecting a character class from the GameMode constructor using ConstructorHelpers::FClassFinder can result in default or null character being set when the level is reloaded. It appears tha ...
Lightmap sizes seem inconsistent after rotating a light source and rebuilding the lighting. This causes concern about file sizes when packaging the project that is using baked static lighting. The ...