r.ScreenPercentage.Editor does not function

UE - Graphics Features - Jun 2, 2016

Setting r.ScreenPercentage.Editor does not affect the upsampling/downsampling of the viewport in the editor. Regression: YES - the console command correctly adjusted the screen precentage in 4.11.2 ...

Crashes upon project start up

Tools - Feb 10, 2015

Crash Report: [Link Removed] After downloading latest revision, user is no longer able to open project due to constant crash. ...

SteamVRAssetManager color format mismatch

UE - Platform - XR - May 23, 2018

User requests that TSF_BGRA8 in SteamVRAssetManager.cpp be changed to TSF_RGBA8 to match OpenVR API https://github.com/ValveSoftware/openvr/wiki/IVRRenderModels::LoadRenderModel SteamVRAssetManage ...

Crash Occurs when using the FreezeRendering Console Command in a Packaged Win64 Project

UE - Graphics Features - Jun 15, 2017

A crash occurs when entering the console command, 'Freezerendering' in a packaged Windows 64 bit project. The freezerendering command is used for debugging and performance purposes. An interesting ...

Docking tabs to the main viewport will hide other viewports that are not docked

UE - Editor - UI Systems - Slate - Mar 3, 2015

If any tabs are undocked from the main viewport and another tab is then docked to the main viewport it will hide any undocked tabs. This only appears to affect tabs that in the Menu > Window with ex ...

Sweep on Set Actor Location is ignored for all components that aren't the Blueprint's root

UE - Gameplay - May 28, 2015

Sweep on Set Actor Location is ignored for all components that aren't the Blueprint's root. Reproduced in 4.7.6 and Main (//depot/UE4/Promotable-CL-2568226) ...

Blueprint PaperTileMap Component not Rendering while in Mobile Preview or Launched on Device

UE - Gameplay - Paper2D - Jun 12, 2015

A blueprint with a PaperTileMap component will not render when played through the 'Mobile Preview' or as a packaged project. If the Tilemap alone is dragged into the viewport it renders fine when p ...

Copying a Static Mesh actor from the level and pasting it into a Blueprint as a component does not retain any of the values of the copied actor

UE - Gameplay - Blueprint - Aug 4, 2015

Copying a Static Mesh actor from the level and pasting it into a Blueprint as a component does not retain any of the values of the copied actor. Reproduced in 4.7.6 binary, 4.9 Release (//depot/UE4 ...

Packaged Paper2D game using Flipbooks crashes when opening Level

UE - Gameplay - Components - Sep 11, 2020

Paper2D game using Blueprint Actor with Box Collision and Flipbook Component crashes frequently when loading levels in packaged Development Build. Reported and tested in versions 4.25.3(CL 139427 ...

Crash when applying a LandscapeVisibilityMask material to a Landscape's material slot

UE - LD & Modeling - Terrain - Landscape - Apr 28, 2017

Crash that occurs when applying a masked material (with LandscapeLayerBlend and LandscapeVisibilityMask) to a Landscape's material slot. This is a regression: broken in 4.16.0 CL 3405315 worked in ...