World Composition Browser sublevels register as edited/needs to be saved when levels browser is closed and reopened

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2015

Sublevels appear dirty when the level browser is closed and re-opened. ...

VR mode does not appear to work in stand alone (4.10)

UE - Platform - XR - Nov 17, 2015

If the user plays in stand alone and uses the short cut Alt+Enter, the VR mode does not kick in as expected ...

Behavior Tree "Resume" button does not match other resume buttons in editor

UE - Gameplay - Feb 12, 2015

Resume button in Behavior Trees is a different image than the resume button in other parts of the editor. ...

Mobile HDR Path doesn't work on GearVR

UE - Platform - XR - Mar 13, 2015

MobileHDR fails on GearVR ...

"Serializable for package" warning being spammed in the output logs

UE - Editor - UI Systems - Mar 15, 2015

When a user packages their project they are getting lots of warnings such as the following: LogClass:Warning: Property Image_0 of InnerWidgetLV2_C is not serializable for package: ../../../../../D ...

Quality settings should not affect landscape resolution

UE - LD & Modeling - Terrain - Landscape - Mar 10, 2015

Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...

Navigation crashing on PIE in absence of NavOctree

UE - AI - Mar 17, 2015

Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!UNavMeshRenderingComponent::GatherData() + 18874 bytes [e:\downloads\unrealengine-4.7\unrealengine-4.7\engine\s ...

Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet

UE - Gameplay - Paper2D - Mar 19, 2015

Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet ...

Compiler error after changing the class in a Spawn Actor from Class node, undoing with Ctrl + Z, refreshing the node, and reconnecting exposed variables

UE - Gameplay - Blueprint - May 26, 2015

Compiler error after changing the class in a Spawn Actor from Class node, undoing with Ctrl + Z, refreshing the node, and reconnecting exposed variables. "Error Internal compiler error inside Creat ...

Orange Screen when using the VR preview mode with the oculus rift

UE - Platform - XR - May 26, 2015

Orange Screen when using the VR preview mode with the oculus rift (runtime 0.6.0) appears with the following message "Application is paused while an old SDK application is rendering." ...