Adding OnClicked to SButton in Editor Mode plugin crashes editor when accessing the plugin

UE - Foundation - Cpp Tools - Plugin System - Mar 16, 2016

If a new editor plugin has a button added with OnClicked functionality, the editor will crash immediately when accessing the plugin. Removing the OnClicked portion of code allows the plugin to be a ...

If a hot reload is performed after adding a custom UserDefinedEnum class to the project, the Editor will crash.

UE - Foundation - Core - Nov 17, 2015

Performing a hot reload in the Editor after adding a custom UserDefinedEnum C++ class to a project results in a crash. A normal compile in Visual Studio will complete successfully. ...

[CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate

UE - Simulation - Physics - Oct 25, 2017

Crash occurs in the updated Physics Asset Editor if you LeftClick while moving a ragdolled asset during Simulation. This is a regression from 4.17.2 User Descriptionsin the new physics asset edit ...

Crash when using ComplexCollisionMesh and the ComplexCollisionMesh has more material index than drawing mesh's material index

UE - Simulation - Physics - Mar 2, 2020

When using ComplexCollisionMesh of StaticMesh asset, at the time of hit, the physical material refers to the material of the drawing mesh side using the material index of the collision mesh side. T ...

Crash when opening a level with skeletal mesh asset from the map copied to the clipboard

UE - Foundation - Core - Jul 28, 2016

Navigating to a level with a skeletal mesh asset from that level copied to the clipbard from the world outliner will cause the editor to crash. This can currently only be reproduced in the TM-Contac ...

Crash retargetting AnimBP with "Allow remapping to existing assets" enabled

OLD - Anim - Aug 24, 2016

4.12 version of the crash: [Link Removed] Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] Array index out of bounds: 1 from an array of size 0 Sourc ...

Crash upon launching packaged game with Share Material Shader code enabled

UE - Graphics Features - Oct 27, 2017

When launching a packaged game that has Share Material Shader Code enabled, the process will crash before opening. Regression?: Yes This issue does not occur in 4.17.2-3658906+++UE4+Release-4.17 Th ...

Crash after removing frames in recorded animation

OLD - Anim - Aug 26, 2020

Crash after removing frames in recorded animation.  Reported in version 4.25.3 (CL-13942748) and tested in versions 4.24.3 (CL-11590370) and 4.25. Working as expected in 4.24.  ...

Reimporting SkeletalMesh with LODs generated via reduction tool crashes when reduction plugin is disabled

UE - Editor - Content Pipeline - Import and Export - Mar 12, 2021

When reimporting a Skeletal Mesh that has LODs generated via the reduction tool, the editor will crash if the Skeletal Mesh Simplifier plugin is disabled. This issue was originally reported on th ...

Crash exiting simulate in viewport

UE - Simulation - Physics - Sep 20, 2016

Crash occurs when the user stops simulating in viewport. ...