Level will crash if Landscape material layer can't find LayerInfo file.

UE - LD & Modeling - Terrain - Landscape - Sep 8, 2016

Artist had problem open his level after LayerInfo file was deleted ...

Center of Mass Offset tooltip incorrectly states that you can't view the CoM's location

UE - Simulation - Physics - Jan 3, 2017

In the rich tooltip for Center of Mass Offset, it reads "Currently there is no way to view where the Center of Mass is actually located..." In 4.15, there's a new feature that does allow you to see ...

Duplicating (Ctrl+W) a component and its child will not preserve attachment hierarchy

UE - Gameplay - Components - Aug 1, 2017

When the user duplicates (using Ctrl+W) two components that are attached, their attachment hierarchy isn't preserved. This occurs in both the blueprint SCSEditor and in IWCE. ...

Cinema4D - Material transparency will import with low fidelity to original material

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 29, 2019

Reimport broken from uDatasmith when moving from 4.22 to 4.23 project

UE - Editor - Content Pipeline - Datasmith - Importer - Sep 5, 2019

Landscape Paint Layers will not scroll to the end when using mouse wheel

UE - LD & Modeling - Terrain - Landscape - Sep 28, 2020

In a normal detail panel, each element has its own SDetailSingleItemRow and are mostly uniformly sized with some exceptions of having a few bigger rows (i.e. asset pickers). However, these layers ar ...

Pasting a component binding onto a Spawnable will not set up parenting correctly

UE - Anim - Sequencer - Aug 6, 2021

It appears that for spawnable bindings, when adding a child binding through a copy/paste it is not added to the child bindings array on the spawnable, so when GetChildPossessables is called, there a ...

An actor reference section's default value will not be changed in UMovieSceneActorReferenceSection::OnBindingIDsUpdated

UE - Anim - Sequencer - Apr 15, 2022

It appears that in OnBindingIDsUpdated the default value is not actually being modified.  ...

Changing default values in a user defined struct will break links

Changing user defined struct values appears to break any nodes that use pin splitting for the given struct. It would appear that some parent pins aren't set correctly during reconstruction, which or ...