IntPoint struct is not exposed to blueprints ...
Depreciated nodes in Custom Functions do not show in warning log ...
When setting a vector key on tick, and using a dynamic Nav Mesh, the AI Character exhibits severe twitching, and even occasionally gets stuck. This does not occur when the Nav Mesh is set to Stati ...
LineTraceComponents do not return the correct HItLocation from Procedural Mesh Components. ...
If a user enables Remove Server in Slate Remote plugin in project settings, the editor will become unresponsive and memory usage will continually climb. Regression: Working in 3039270 (4.12.5 rele ...
The alpha channel seems to be offset in the x and y by 1024 pixels this has been fixed and attached for analysis. ...
When the users causes a component to automatically change its Mobility setting by changing that setting on a parent or child component, undoing that change only affects the manual change caused by t ...
Closing a shape with the pen tool and then hitting enter will cause the editor to crash ...
If you merg actors with LODs with the setting LODSelection Type set to "Use all LOD levels" then apply a material to the element 0 assigned to LOD1 the engine will crash. NOTE I wasn't able to rep ...
Currently, we allow occlusion culling on WidgetComponents regardless of whether or not depth test is enabled. This makes it challenging to make a widget render through other actors in the world, sin ...