A licensee reported this issue on UDN. They are seeing a discrepancy with animations imported from Maya. In this case, they appear to be off by 1-frame. We've talked about this on Slack and I know ...
When using a Random Stream variable to populate a Random Integer in Range from Stream, the Initial Seed value has no affect on the random integer selected. Workaround: Using a Seed Random Stream or ...
Changing the "Editor Preferences > Content Editors > Graph Editors > Tracing > Default Data Wire Thickness" value in the "Editor Preferences" only affects single value data wires. Containers (Array, ...
When console command r.HDR.EnableHDROutput = 1 is used, the entire engine UI becomes lighter or more washed out / desaturated, as shown in attached screen shots. Confirmed this bug is not present i ...
Upgrading a project to version 4.24.1 results in a loss of functionality that worked from 4.20 to 4.23.1 without having made any changes. Test Project: [Link Removed] Tested: 4.25 CL: 11062379 ...
Example 1.5 on Cloth Map seems very stiff in 4.16 compared to 4.15. Regression: Yes Works in 4.15 ...
[Link Removed] When you reimport a Static Mesh with an Added Material ID associated with it and in the Static Mesh Editor assign a material, the engine crashes. Also reproduced in Main Promotable- ...
The editor will freeze for seconds at a time when selecting between objects in the viewport after using ES3.1 preview on a Mac. ...
In Content Examples, the morph targets assigned to SK_Box_Morph_1 exceed 1.0. While it's not "wrong" for morphs to go beyond that, it doesn't seem like it's a great demonstration in the asset. Goi ...
Alternative you can follow these steps to reproduce 1. Create a new project with ray tracing enabled 2. Activate the groom plugins 3. Import a groom asset into the scene 4. Add any light type to the ...