The Editor on Mac does not recognize plugins that are added to a code project via symlink (the plugin code is located somewhere other than in the project's Plugins folder). Xcode properly recognizes ...
Adding instanced static meshes in a random order by location gives 25% of normal frame rate, compared to adding them in order by X,Y,Z location. ...
Originally reported through UDN ...
Find node returning -1 in packaged game even when the item exists in the array ...
LODs appear differently in each eye in VR when on the edge of a distance where the LODs would change. It appears that the Distance that is used to determine what level of detail an object should be ...
A licensee is reporting a difference in auto-exposure brightness levels between PIE and a Packaged project. He is working in VR, but since I was not able to reproduce the issue on my end it is hard ...
When using a flight stick as a raw input device, GenericUSBController Button # blueprint events will sometimes not be registered when clicked. In local testing, this occurred roughly once for every ...
A packaged project will crash if a TMap that uses an enum as the key is accessed. This was also tested by launching the same project onto an Android device, which showed the same results. ...
Mesh Flicker when Two Bone IK is stretched ...
The reroute node is throwing an error why you try to using it with a Texture Object Parameter. It works just fine without the reroute node so the workaround is simple enough. ...